We chatted to Jason Cushing at Soundmorph to find out more about their techniques and work-ethic and discover what makes Soundmoprh packs so special.
Tell us how you got into the business of making sample libraries...
Jason: I worked in game audio as a sound designer for Electronic Arts and other large game companies. I loved my job, but was just curious to try starting my own company. I started SoundMorph really just to try and make some cool new sound libraries that I felt weren’t on the marketplace and maybe to make a few extra dollars. We never would of imagined it would grow into what it is now. My business partner and other Co-Founder at SoundMorph,Yan David, and I now work on SoundMorph fulltime, providing original libraries and software that we make from scratch.
Tell us a little about your studio – main components, how it came together…
Jason: I’ve always had a nice home studio, and do all of my work from there. I believe in having a minimal setup with a few really nice pieces of gear. It helps keep me focused, but still provides me with stellar pro-equipment. As far as what equipment we own:
- Neumann 310 stereo monitors with 750 sub
- Neumann TLM 170 microphone
- Stereo 8040 Sennheiser mics
- Cinela XY/ORTF wind blimp
- Sony D-100
- Sound Devices Mix Preii
- U/A Apollo 8
- NI Maschine
- A bunch of fun hardware synths (waldorf, moog, etc)
Tell us a little about your recording techniques and the people you work with...
Jason: I really keep it just X/Y, ORTF, or Mono most of the time with recording. I like having one blimp with really nice mics in it, the handheld Sony D-100 for just easy and quick quality recordings, and then I have my Nuemann TLM 170 mounted on like a radio DJ Desktop boom poll. I never had that until recently, but I really like having the desktop mic rigged like that.
In these Covid times I have been forced to do a ton more video chats, so having the mic like that allows me to chat with a great sounding voice, (which us sound people SHOULD care about!) But I also found it is super handy if I am working in a DAW or designing sounds to have a really nice mic like that mounted right in front of me, out of the way, that I can quickly pull down and record into it, or do vocals or anything really fast. As far as who we work with, it is a group of audio experts that we usually work with on a sub contractor basis. Field recordists / sound designers that have been in the industry for a long time and have a good ear for making great content.
What plug-ins do you use?
Jason: Well other than our own amazing SoundMorph plug-ins haha, I use some great ones from some of the following:
- Sound Guru
- Sugar Bytes
- Soundminer Radium
- Twisted Tools
- Native Instruments
What is the library you created that you are most proud of?
Jason: I am really proud of our Robotic Lifeforms 2 library. I think it is hands down the best robot library out there that I know of. Granted, I am bias, haha! But I just feel the team that made it really just put every ounce of soul into that release!
Do you have any interesting plans for the future?
Jason: My main goal is to just keep providing killer sound content for the community. I hope it inspires people to be creative, enjoy sound, and enjoy life!
You can view a selection of Soundmorph releases below.
(VST/AU/AAX) DUST opens up a world of new sonic possibilities, granulating them beautifully like never before. Surround yourself with Particles!
DUST is a synthesizer plugin based on a real-time particle simulation, where each particle is a separate granulating sound source. The motion of each particle is determined by the flow field, which determines the force applied to each particle at each point.
Just like how the flow of a river determines the path of a leaf floating down in it. This is the most ambitious Soundmorph software release to date, and you are going to love it!
Not only is DUST addictive to play with, but it generates some of the coolest sounds you've ever created.View Dust
Are you ready for some extra ENERGY?
This Soundmorph release is a complete collection of everything Energy: Electricity, Power Ups, Shockwaves, Sparks, Force Fields, Zaps, Loops, and plenty more.
If you need some extra power in your productions, ENERGY is a library that will really help round out your tool box.
Created in collaboration with Frederic Devanlay and Cedric Denooz. two of the worlds most talented French Sound Designers, Energy features more than 625+ sounds and 6.4GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadataView Energy
Future Weapons 2
500+ weapons of the future
The most advanced series in weapons is back with the release of Future Weapons 2.
An all new collection of the most cutting edge weapon sounds made for the future. Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more!
Perfect in games, film, or television. We spent months recording and designing all new sounds to bring you the freshest set we could. Great sounding guns, blasters, reloads, foley, and more...you can never have enough!View Future Weapons 2
Clocking in at 1,500 files, Soundmorph have not only included 18 different creatures, monsters, and aliens, but also 25 categories for them!
Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping.
We think this is a must have Monster and Creature library to add to your collection.View Monster Within
The Largest Robot Library Ever Made!
From small bots to massive automatons, including transforms, morphs, & servos.
Robotic Lifeforms was designed for an entire year by former Electronic Arts and BioWare award-winning sound designers - and huge sci-fi fans - Robotic Lifeforms offers more than you would expect from a robot sound effects library.
Featuring over 4.2GB of designed sound effects, and over 2.4GB of source recordings, Robotic Lifeforms spans a wide range of robot sounds, from small bots to massive automatons. Recorded and designed over the time span of one full year, Robotic Lifeforms was created using the highest quality microphones, field recorders, and source material.View Robotic Lifeforms
State-of-the-art sci-fi spaceship sounds including passbys, ambiances, doors, and power states.
The Solar Sky library features a diverse set of state-of-the-art spaceship sounds. Designed for use in any modern sci-fi production, Solar Sky is an essential addition to add to your workflow. SoundMorph has teamed up with French sound designer Frederic Devanlay to create this new sonic universe. Frederic not only has an impressive background in AAA games and film sound design, but he also runs a well equipped studio (pictured below) where he helped carefully craft these sounds.
Designing sound for spaceships can be quite time consuming, and Solar Sky gives you a great set of sounds to get started.View Solarsky