Veevum 2 - AD

Kontakt Version Required:
5.8.1 Full Version (Not for Kontakt Player) - learn more
Product Version: 1

Audiofier

Analog and Digital Synths for Ambient and Cinematic Music

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Veevum 2 - AD
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Product Overview

Veevum A/D is the 2nd member of the Veevum Family

What's inside?

Sound

  • 100 Sound Sources.
  • 50+ Snapshots.
  • Master Assignable Filter with a selections of 7 filter types.
  • 9 Sounds categories, specific for each instrument.
  • Randomizable Cells.

Effects

  • Convolver with unique IRs
  • Pitch LFO and Volume AHDSR (per sound for per patch)
  • Master Delay, Phaser, Rotator, Chorus, Reverb.
  • Stereo Widener.
  • Portamento (All or Over 100 velocity)
  • 8 Voices Unison
  • Requires NI Kontakt 5.8.1 (R43), VEEVUM does not work with Kontakt Player.

Engines

  • Step Volume.
  • Step Filter.
  • Ornamento.
  • Random FX (Convolution and Pitch)
  • Arpeggiator.
  • And more…

Overview

DETAILS

Ornaments

VEEVUM features an Ornamento engine which generates additional notes according to user predefined intervals. Useful to spice up arpeggiations, or to enrich static sustaining pads. The added notes can be quantised to scale with the Scale Manager, to avoid out of key intervals.

Arpeggiator and Step Effects

VEEVUM hosts an arpeggiator which in conjunction with the RANDOM playing mode will generate sequences of notes, triggering different sounds every time. Also VEEVUM sports a Step Volume and a Step Filter effects.

Convolver and Random Effects

VEEVUM includes the ever present Convolver with unique Impulse Responses which dramatically change the sounds characteristics. A special Convolver will be active on specific notes when the Random FX feature is activated.

More features

VEEVUM also includes Portamento, up to 6 voices unison, Pitch LFO’s and Volume AHDSR (per sound or per patch), Delay, Reverb, Phaser, Rotator effects and more…

OVERVIEW

Unique Sound Generation

VEEVUM’s sound sources (100 per instrument) can be selected using the Cells Beehive (Honeycomb), or can be randomised. They can also be filtered according to several categories which are specific for each instrument. The whole patch can be randomised as well, including effects, portamento and unison features.

Playing Modes

When the sound sources are chosen (up to 50 at once), they can be played in several ways: RANDOM will select a different sound source per played note, STACK will play all sound sources at once (FULL STACK) or will distribute all chosen sound sources in the keyboard (SPREAD STACK). FULL STACK also can crossfade each sound source with individual volume Lfo’s to create evolving textures (STACK CURVE MODE).

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