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Kontakt 5

Custom Libraries

Sound Dust

Dulcitonium

The world's first and only convolution dulcitone....An ancient and rare keyboard invigorated with nifty digital witchcraft - and ghosts.

Sound Dust - Dulcitonium Kontakt Instruments Software GUI Artwork
Sound Dust - Dulcitonium Screenshot 2

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Note: This product is compatible with Kontakt Full 5.8.1 and above

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Product Overview

DULCITONIUM takes the gorgeous woody jingle of the dulcitone and transforms it into an extended dusty swoon that goes to infinity and beyond.

​It starts with ancient keyboards (see Dulcitone 1884 and dULCITONE1900) - with a Dulcitone 1884 through tape, a stretched Dulcitone 1900, and a Dulcitone 1900 clunk layer; but it doesn't stop there, that would be too easy.

What's Included?

  • 6 articulations - see above for details
  • 850 24bit stereo samples = 2GB with Native Instruments propriety compression
  • Note Jitter - randomises note on/off timing , velocity values and tuning between articulations
  • Chord and Key quantise - selectable to fix scale and chord type across all keys
  • Sample start and loop length control per instrument
  • BPM synced pan and volume modulation per instrument
  • BPM synced vibrato and chorus per instrument
  • 24 custom convolution reverbs per instrument
  • 4 fully controllable insert effects - dirt, eq, rotor, phaser and master algorithmic reverb
  • 2 fully controllable send effects - delay and algorithmic reverb
  • Keyboard Velocity and round robin modelling page
  • 70 instrument snapshots
  • Handy build in instructions in RTFM page

Here's what it takes to make a DULCITONIUM...

Sound Dust - Dulcitonium - Here

Clunk Dulcitone : short and percussive - every note recorded binaurally directly from the simple dulcitone mechanism - 4 levels of velocity.
Sample start, loop length and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send and distortion insert.

Reverse Ghost : reversed , stretched and mangled Dulcitone 1884 made by cunning convolution process (see above)
Sample start, loop length and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send.

Forward Ghost : a different set of stretched, mangled and convolved Dulcitone 1884 samples with 7 layers of velocity
Sample start and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send and distortion unit.

Tape Dulcitone 1900 : 7 velocity layers of binaural Dulcitone 1900 passed through cassete tape for extra artifacts and character.
Sample start, loop length and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send and distortion.

Roomy Nord : a multisampled nord modular electric piano style patch which is recorded binaurally using mics in a real room environment.
Adds 3d depth and body, has its own adjustable octave control.
Sample start and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send and distortion unit.

Stretch Dulcitone 1900: 3 velocity layers of binaural Dulcitone 1900 stretched beyond the pain barrier.
Sample start, loop length and octave control . BPM synced pan, volume , vibrato and chorus speeds from 12 bars to 1/256 of a bar.
Low pass and high pass filter, convolution reverb with 24 custom reverb impulses.
Delay send.

It's Also About Ghosts

The ghosts are dragged into this spiritual plane by treating each dulcitone sample as an impulse response for a convolution reverb* Load a sample into a convolution reverb plug in, send in 20 second bursts of Moog Voyager white noise and record the result. Do that for every single note/sample and several weeks later you have a collection dusty, metallic bowed sounding, infinite duclitone-ness.

*Basically, a convolution reverb takes an input signal (the sound to be reverberated) and processes it with the sound of an actual or virtual acoustic space to create the illusion that the input was recorded in that space. The sound of the acoustic space is captured in what is called an impulse response (IR). Wikipedia

...and there is still more (see below)

Additional Information

Categories:

Keys Sound Design

Formats:

Kontakt

Genres:

Instrument

Tags:

Cinematic Kontakt

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