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Pulse is a revolutionary new downloader offering blazing fast speeds and powerful control over your libraries. Loot Audio uses Pulse to power some of our downloads and to make managing your libraries more efficient for you.
After your purchase we will send you a unique code (you will also find the code in your account). Use the code with Pulse to power your download and installation. More information about Pulse can be found here.
What are Credits?
You earn Credits every time you purchase a product from Loot Audio. 3% of your order is added to your account in the form of Credits.
Use Credits for money off future orders or convert them to Sample Credits to download samples from the Sounds section of the site.
$79.00
Earn 213
Creative Bassdrum Synthesizer.
• Circuit-accurate 909 core
Hardware-measured TR-909 bassdrum with triangle oscillator, LFSR noise click, diode clipping, transistor VCA, and RC envelopes.
• Dual oscillator modes
Classic (authentic 909 triangle with asymmetry and rounding) and ALT (SVF bridged-T network for a cleaner, resonant tone). Both respond to the same pitch, sweep, and waveshaping controls.
• Independent Sweep Depth
Separate control over pitch sweep amount (0-600 Hz), independent from sweep time. At 0% there is no pitch drop (pure sub). At 33% it matches the original 909. Crank it for laser territory.
• Body Waveshaper
Continuous waveshaper that morphs the oscillator from pure sine to parabolic, adding warm even harmonics (2nd harmonic) that fatten and thicken the kick body without adding the mud of a standard saturator.
• Six tick transient types
Classic (2kHz sine burst), FM (metallic FM impulse), Noise (filtered noise burst for airy presence), HP (highpass-filtered), Chirp (fast pitch-swept electronic zap), and Metal (inharmonic bell partials for industrial texture).
• Dedicated Punch FX section
Time-windowed transient processor with four filter types (LP/HP/BP), four distortion algorithms (Tube/Tape/Clip/Fold), tone shaping, and a wet/dry mix - all applied only to the transient zone of the kick for surgical attack control.
• Sample Layer
One-shot sample player with 50 embedded samples (attacks, clicks, punches) for layering on top of the synthesized kick. Includes pitch shifting (±24 st), decay envelope, highpass and lowpass filters, timing offset, phase flip, velocity sensitivity, and a pitch bend (pogo) envelope. Configurable Strip EQ routing lets the sample bypass, share clean EQ, receive modulated EQ, or pass through the full gain + EQ chain. A Mono/Stereo switch plays the sample's true left/right image or sums it to centre.
• Disperse
Allpass cascade engine with up to 256 second-order allpass filter stages for transient smearing and laser sweep effects. Controls for center frequency (20-5000 Hz), stage count, pinch (Q), frequency spread, and dry/wet mix. Selectable Pre or Post signal chain position - Pre for smoother musical sweeps, Post for grittier dispersion after drive.
• Dual Multimode Filter
Two independent filters that morph continuously from lowpass through bandpass to highpass, each with resonance and input drive. Run them in parallel or in series, blend from bypass to full effect, and place the whole section pre-tone, pre-EQ, or post-sample in the chain. Cutoff, resonance, input and mix all respond to per-hit Mod Ring modulation for filters that move with every kick.
• Strip EQ
Full channel strip with 0-40 dB gain (with analog console saturation), dual parametric mid bands with adjustable frequency and Q, high and low shelving EQ (±15 dB), and an 18 dB/oct highpass filter with adjustable frequency (5-200 Hz) and selectable Pre/Post gain routing.
• Mod Ring
Per-hit envelope modulation system that dynamically shapes the Strip EQ, the Multimode Filter, and the reverb send on every trigger. Five envelope shapes (Exp, Lin, Log, Bump, Sine), tempo-syncable (Free, or locked to 1/1-1/32 note divisions with triplets), with independent depth controls for Lo-Mid gain, Hi-Mid gain, Lo-Mid frequency, Hi-Mid frequency, strip gain, send level, high shelf, low shelf, and the filter's cutoff/resonance/input/mix. A global amount scales all of it at once. Create transient EQ sweeps, per-hit gain boosts, and rhythmic tonal movement without automation.
• One-knob output drive
Warm tube-like saturation with asymmetric soft clipping, plus independent HI MID and HIGH coloration controls for final tonal sculpting.
• Built-in reverb send
Nine reverb modes (Room, Hall, Plate, Multi-Tap, Gated) with pre-delay, tone shaping, drive on the wet signal, dedicated send highpass and lowpass filters, a Mono/Stereo switch for a wide or centred tail, and three tail modes: Off (natural ring), Reset (clean per hit), or Duck (sidechain pumping effect).
• Clip 0dB protection
Two-stage soft-knee limiter + hard clip for transparent output limiting without audible artifacts.
Personal license includes:
Windows | VST3
MacOS | VST3 & AU
Factory Presets