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Pulse is a revolutionary new downloader offering blazing fast speeds and powerful control over your libraries. Loot Audio uses Pulse to power some of our downloads and to make managing your libraries more efficient for you.
After your purchase we will send you a unique code (you will also find the code in your account). Use the code with Pulse to power your download and installation. More information about Pulse can be found here.
What are Credits?
You earn Credits every time you purchase a product from Loot Audio. 3% of your order is added to your account in the form of Credits.
Use Credits for money off future orders or convert them to Sample Credits to download samples from the Sounds section of the site.
Recurse is for unique delays.
$55.00
Earn 122
Perfect For Sound Art
Inspired by musical acts such as The Caretaker, Tim Hecker and William Basinski, Recurse features a “Degradation” processing unit where multiple smaller effects work together to simulate various forms of degradation caused by physical phenomena. Tape wow/flutter, vinyl aging, transparent coloration and a bit of dust work to give your sound a vintage feel.
Prepared For Feedback
While the concept of introducing positive feedback into an audio system immediately makes alarm bells go off for even the most novice of sound engineers, Recurse accounts for this by implementing a series of transparent audio processing systems designed to prevent loud & sudden feedback bursts.
Additionally, the effects units are designed to respond realistically to loud signals, so boosting incoming audio can color your audio to mimic the responses of the "gear of old".
All-new Algorithms
Being able to produce something entirely new was one of the main goals we had in mind while designing Recurse. One of the most important sections to get right for us was the "Degrade" effect, where we designed a selection of DSP effect algorithms for simulating the degradation that can occur with different types of older hardware.
Recurse's vinyl dust effect, for instance, features close to 100 different real dust crackle samples; cleaned up and then mixed back down in real-time to a constant stream of crackly goodness.