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Pulse is a revolutionary new downloader offering blazing fast speeds and powerful control over your libraries. Loot Audio uses Pulse to power some of our downloads and to make managing your libraries more efficient for you.
After your purchase we will send you a unique code (you will also find the code in your account). Use the code with Pulse to power your download and installation. More information about Pulse can be found here.
What are Credits?
You earn Credits every time you purchase a product from Loot Audio. 3% of your order is added to your account in the form of Credits.
Use Credits for money off future orders or convert them to Sample Credits to download samples from the Sounds section of the site.
$45.00
Earn 101
Doppler-Spatializer
Binaural-Ready
Transfer models the human ear and filters incoming audio according to how your ears would perceive sound coming from a certain angle, allowing for an ultra-realistic spatial audio experience; without the high CPU usage!
Spread / Separation
Transfer is able to perform "spreading" on the audio source to reduce the listener's ability to localize (or "point out") the sound for a more subtle spatial effect. Additionally, Transfer can separate the incoming audio to two points (left and right if the incoming audio is in stereo) and have both channels come in at separate angles, but retaining the same "distance".
Doppler-Enhanced
Transfer simulates the doppler effect in a way that is a mathematically perfect representation of how it sounds in real life. Don't know what the doppler effect is? Listen to the demos below.
Room Simulation
New In 1.2.0: Enable early & late reflections with the "Reflections" toggle button. You can simulate dimensions, as well as the materials of the space (or turn on "Size Sync" mode and map the size to the "Distance" parameter), and mix the early & late reflections' volume to fine-tune it to your desired result.
Transfer's spatial audio library was, unfortunately, not designed with hosts that process audio with variable block sizes. Transfer will not work properly on hosts that handle audio this way. You should check if your host does this, or if your audio driver does it, prior to purchasing (or alternatively just try out the demo version first).