(VST/AU/AAX) DUST opens up a world of new sonic possibilities, granulating them beautifully like never before

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Product Overview

Available in VST, VST3, AAX and Audio Unit formats (OSX and Windows)

Surround yourself with Particles!

Our first VST/AAX/AU plug-in, DUST is a synthesizer plugin based on a real-time particle simulation, where each particle is a separate granulating sound source.

The motion of each particle is determined by the flow field, which determines the force applied to each particle at each point.

Just like how the flow of a river determines the path of a leaf floating down in it. This is our most ambitious software release to date, and you are going to love it!

Not only is DUST addictive to play with, but it generates some of the coolest sounds you've ever created.

V1.1.7 Changelog:


  • Fixed scaling issue with 4k monitors.
  • Fixed issue with sequencer line when changing length.
  • Multiple small UI modifications.
  • Minor cpu optimisation.
  • Minor loading time optimisation.
  • Multiple small UI modifications.


  • 3 Window Size Option (small, medium, large).
  • The Radio button to change the Window Size is located at the top-left corner.

Fresh Install of all content files and Plugins required.



Version 1.1.8 Features:

  • Presets by Richard Divine, Ivo Ivanov, Robert Clouth, Yan David
  • 8 particle emitters
  • convolution reverb
  • Binaural Audio Panning
  • Save and recall presets
  • Custom Flow Field equations
  • over 60 sounds included
  • import your own sounds
  • 4 modulation options on parameters
  • FX Version now included!
  • Available in VST, VST3, AAX and Audio Unit format
  • Compatible with Mac and PC (32 bit and 64 bit)
  • Compatible with most major Daws

System Requirements:

An Intel® Mac with Mac OS X 10.11 (or later), OR a PC with Windows 7 (or later); Multicore processor; 8 GB RAM; 1920×1080 display.

Daw sample rate lower than 96khz is recommended for stability.

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SoundMorph’s Dust takes an interplanetary approach to granular resynthesis.

Dust is a synthesizer and an effect plug‑in based around both granular processing and convolution. It appears to be designed to create continuously evolving textures and beds rather than melody lines or pads and it is all controlled by an interface that looks like a Space Invaders‑type arcade game. Clearly these guys think so far outside the box that they’d need the Hubble space telescope to find out where the box was! If you imagine up to eight satellites wandering around in a force field, each one capable of generating sound, that’s pretty much the basis of Dust. These satellites, or Particle Emitters as they are called, generate sound based on the granular manipulation of either the onboard samples or, when used as an insert effect (Dust FX), a combination of internal samples and the track audio.

Read the full review at Sound on Sound - https://www.soundonsound.com/reviews/soundmorph-dust

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