HD Source 2 is a massive high-definition foley, texture, and tonal effects library captured at 192kHz/32bit, featuring over 6,500 sounds of bells, chimes, friction tones, wood, metal, cloth, foliage, rain sticks, shakers, tools, mechanisms, impacts, and hundreds of physical objects. Designed for cinematic sound designers, game developers, and editors who demand ultra-clean detail, HD Source 2 delivers a deep palette of organic movements, resonant tones, granular textures, and tactile micro-interactions—fully UCS compliant, Soundminer-tagged, and ready to drop into any workflow.
What’s Included:
A shimmering world of tonal bell dings, ceramic taps, gothic chimes, and bright handbell resonances; swirling windchimes, bamboo tick clusters, delicate shell chimes, and dense glass-tap cascades; rich glass bowl tones, soft high-frequency taps, rounded resonant dings, and deep wooden bowls sliding, scraping, and settling with natural weight; metallic gongs, groaning friction tones, mid and low-frequency metal bowls, and evolving resonant textures perfect for UI accents, magical design, and abstract sound creation.
You’ll find crisp wood scrapes, pinecone rustles, dry foliage movements, and organic plant snaps that add earthy detail; smooth cloth handling, fuzzy fabric swishes, ripping Velcro-style tears, and dynamic wing flutters for creature design and motion sound; rain drums and rain sticks spilling beads with soft granular movement; loose shakers with cartoon-like clatter, expressive rattles, and lively texture-rich articulations.
Soft rustles, tonal glimmers, shimmering sparkles, particle-driven vegetation fibers, micro wood impacts, and natural world textures blend into a versatile palette — perfect for foley layering, movement design, creature nuance, tactile UI feedback, ambient storytelling, and cinematic sound sculpting with clarity, character, and immersive warmth.
HD Source 2 – UCS Compliant & Soundminer Metadata
Optimized for search and seamless workflow, HD Source 2 is fully UCS compliant and comes with embedded Soundminer metadata, giving editors and designers instant access to every asset without friction. All sound effects are meticulously organized into clear category structures, making navigation intuitive and production-ready. Beyond UCS naming, HD Source 2 sound sets feature extensive metadata embedded directly in the files, helping you locate the exact sound you need, right when you need it.
Includes Entire Library in Multiple Formats
All 6500+ sound files in HD Source 2 are designed, mastered, and engineered for ease of use and maximum fidelity, delivered in pristine 192kHz/32bit .WAV. To streamline your workflow, the library also includes:
- A Glued version (all single sounds exported as consolidated sound-set files)
- The full collection in 96kHz 24bit .WAV
- The full collection in 44.1kHz 16bit .WAV
Everything is pre-mixed and ready for immediate drag-and-drop use in games, film, trailers, motion graphics, or interactive media. Simply choose the format that fits your project and let your production shine with polished, high-definition audio.
Recorded With Industry-Leading Gear
Every sound in HD Source 2 was captured using world-class recording equipment to ensure the highest level of clarity, depth, and sonic integrity. The core of the library was recorded through a Sound Devices MixPre-10, delivering ultra-low-noise preamps and pristine 32-bit floating-point headroom for maximum dynamic detail.
To shape the character of the library, we employed a curated selection of microphones trusted by AAA game audio teams and film sound professionals:
- Sennheiser MKH 8040 – exceptionally low self-noise and a wide frequency response, perfect for capturing tight, detailed high-resolution textures.
- Sennheiser MKH 8050 – a hyper-cardioid powerhouse used for precise, focused recordings with minimal room coloration.
- Sanken Microphones – known for their natural transparency and extended high-frequency capture, ideal for nuanced foley, delicate movements, and organic tonalities.
This combination of premium microphones and high-end field recorders allowed every scrape, tap, friction tone, and resonant detail to be captured with breathtaking realism and accuracy—giving you a rock-solid, mix-ready foundation for cinematic sound design, foley, and interactive audio.