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Pulse is a revolutionary new downloader offering blazing fast speeds and powerful control over your libraries. Loot Audio uses Pulse to power some of our downloads and to make managing your libraries more efficient for you.
After your purchase we will send you a unique code (you will also find the code in your account). Use the code with Pulse to power your download and installation. More information about Pulse can be found here.
What are Credits?
You earn Credits every time you purchase a product from Loot Audio. 3% of your order is added to your account in the form of Credits.
Use Credits for money off future orders or convert them to Sample Credits to download samples from the Sounds section of the site.
$99.00
Earn 237
AAX Native, AU, AUv3, VST and VST3
Stereo, Immersive & Binaural Outputs
From stereo, 7.1, HOA to Binaural and Dolby Atmos, Energy Panner gives you several output options based on virtual microphones technology.
Dynamic Movement
Easily set how the sounds will move. For instance, will they move from the speakers position to the centre or will they move clockwise starting from a custom position?
Sidechain
Use external signals to control the effect of the plugin instead of using the track’s sound for this.
Visualization Dome
Track every single movement the sounds are making through the main component of the plugin’s UI: the dome.
Randomization
Running out of ideas? Don’t worry! The Energy Panner has a randomize option that outputs a new result each time you click it.
Absolute Control
Energy Panner brings you all the options you need to have complete control over how the sounds are moving in the panoramic field.
With Energy Panner, the sound intensity controls the panner, creating movement that reacts to sound. Imagine drums moving at the beat, synth notes that move on attack, among many other behaviors. From music to audio post, from stereo to Dolby Atmos, Energy Panner is a plugin that you definitely want in your toolset.
The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point → end point) previously defined by you. Therefore, the greater the energy of the input signal the greater the shift from the starting point to the end point.
Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.
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